|
LuckyControllerT Constructor |
Constructor.
Namespace: JLChnToZ.LuckyPlayerAssembly: LuckyPlayer (in LuckyPlayer.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public LuckyController(
double rare,
double baseRarity = 1,
DestinyTuner<T> destinyTuner = null
)
Public Sub New (
rare As Double,
Optional baseRarity As Double = 1,
Optional destinyTuner As DestinyTuner(Of T) = Nothing
)
public:
LuckyController(
double rare,
double baseRarity = 1,
DestinyTuner<T>^ destinyTuner = nullptr
)
new :
rare : float *
?baseRarity : float *
?destinyTuner : DestinyTuner<'T>
(* Defaults:
let _baseRarity = defaultArg baseRarity 1
let _destinyTuner = defaultArg destinyTuner null
*)
-> LuckyController
Parameters
- rare
- Type: SystemDouble
The rarity which will affects the player's luckyness. - baseRarity (Optional)
- Type: SystemDouble
Alterable rarity value - destinyTuner (Optional)
- Type: JLChnToZ.LuckyPlayerDestinyTunerT
See Also